Having 3 players in the travel group doesn’t exactly triple the enemy count. Players might encounter two separate NPC groups at once that scale with their travel group count. The encounters are randomly generated with structures and resources that are available for the specific biome player is in. Below you will find information about some of the mechanics. Plenty was added since the previous post and we'll run down some of the features quickly, you will be able to test them out in the upcoming beta test. There will be two towns available that players can regroup and trade-in. Players can also invite others with the “#addmember playername” command. Most of the base features are disabled but Players can use it as a storage and crafting place. Players can create their outpost inside an encounter by crafting Tent Backpack and using it. Warehouse is full of deadly Deathclaws, it's a quick get-in, get-out type of place. Radiation resistance drugs will allow Players to stay there for longer. Glow is slightly complicated and requires players to think smart to not get locked in and die from radiation. So don't be shy about grouping up with strangers to get past the dungeon. Necropolis is a PvE-only dungeon during this Beta test. Players will find three dungeons, Necropolis, Warehouse, and Glow. Players will begin the game at the tutorial and then receive the following on completion: We are going to organize a small beta test to pinpoint any bugs and find the issues with balance, beta test will offer both PvP and PvE elements, The game client will be released before tests. Beta Test is scheduled for - Starting around 18:00 GMT+2
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